A new article in Scientific American explores how teaching artificially intelligent computers artistic practices may help advance their creative problem-solving. Thinking creatively, after all, will be necessary when AI is introduced more significantly into the real world, as when self-driving cars face unforeseeable problems on the road. The best model for this approach comes from German AI artist Mario Klingemann, who has developed generative adversarial networks (GANs). In GANs, a first network generates images for a second network to analyze, and the former network learns by processing the latter network’s evaluation. This new approach could have major implications for how AI computers make decisions.
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